We should have never done the ‘random new world’ mechanic because it’s still not perfect. “I would have not done the new mission system, because it’s a hell to balance, and set up, and I don’t think it’s entirely great for gameplay,” he says. Talking about the seven year journey Europa Universalis 4 has been on, Johan Andersson, director of the sequel, and co-designer on the very first EU, has a list of features he’d do-over, given the opportunity. The Leviathan expansion for Europa Universalis 4 comes out this week, and in a new interview with Wargamer, the strategy game‘s director reflects on some of the ideas he believes haven’t worked out as well as he’d hoped.